The Citadel paint ranges, explained
Base, Layer, Shade, Contrast, Dry, Technical. Six words on the lids that tell you nothing, and what Games Workshop says each range is actually for.
Base, Layer, Shade, Contrast, Dry, Technical. Six words on the lids that tell you nothing, and what Games Workshop says each range is actually for.
From concept art to the sprue on your desk, and why there is a faint line running across your model's face that nobody at the factory could have prevented.
A beginner's introduction to the Emperor's sons: a short piece on each of the eighteen we are allowed to know about, in legion order, gaps included.
28mm, 32mm, heroic, true scale. I went looking for an authority on what those mean and found hobby blogs quoting each other. That absence is the honest answer.
Games Workshop does credit the people who make its miniatures. Almost always by first name only, inside a studio voice, in a form you cannot follow anywhere.
Games Workshop's designers described the brief behind the new Stormcast in unusual detail: not fixing them, but making one painted model turn into an army.
How the thing works, what the three that publish their own specs contain, and how to build one from a lunchbox if you would rather not spend the money yet.
One coat, done, skip the hard part. What Games Workshop actually claims for Contrast is narrower than its reputation, and more interesting.
Games Workshop's own timeline says it was founded in 1975. Warhammer arrives in 1983 and 40,000 in 1987, which makes the company a shop for eight years first.
A plastic miniature is shaped by having to get out of a steel mould, and that one constraint explains more about your models than the concept art does.