The Citadel paint ranges, explained
Base, Layer, Shade, Contrast, Dry, Technical. Six words on the lids that tell you nothing, and what Games Workshop says each range is actually for.
Reference articles on the fundamentals — thinning, priming, lighting and the things you look up again and again.
Base, Layer, Shade, Contrast, Dry, Technical. Six words on the lids that tell you nothing, and what Games Workshop says each range is actually for.
From concept art to the sprue on your desk, and why there is a faint line running across your model's face that nobody at the factory could have prevented.
How the thing works, what the three that publish their own specs contain, and how to build one from a lunchbox if you would rather not spend the money yet.
Primer is for adhesion, not colour. The odd part is that the general literature is lukewarm about priming plastic, while every hobby source treats it as compulsory.